﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Coolzon.Realtime.ServerApp.Common
{
    /// <summary>
    /// 场景的状态信息
    /// </summary>
    public class SceneState
    {
        /// <summary>
        /// 场景的名称
        /// </summary>
        public string Name { get; set; }

        /// <summary>
        /// 水平滚动的偏移值
        /// </summary>
        public double HorizontalLoopOffset { get; set; }

        /// <summary>
        /// 打开的模式
        /// </summary>
        public string OpenMode { get; set; }

        /// <summary>
        /// 上一个场景名称
        /// </summary>
        public string ParentScene { get; set; }
    }
}
